Privacy Policy
Last updated: November 1, 2026
This policy covers Pirate Survivors: Cursed Seas for iPhone and iPad, developed by Florian Ludot.
In short
The game works offline and needs no account. It contains no ads, tracking, third-party analytics or in-app purchases. It sends nothing to the developer unless you choose to send a run report.
Data stored on your device
Your Ledger scores, survival times, levels, kill counts, run dates, doubloons, a random player ID and your sound and haptics settings are saved on your device so the game can show your Ledger and remember your preferences.
Your device may include this data in backups made by iCloud or your computer. Those backups are handled by Apple or by you, not by the developer.
You can delete all of this data at any time by deleting the app.
Run reports
When a run ends you can tap Send Run Report, then Send. Only then does the game send that run’s report to the developer. A report contains:
- what happened during the run: ship, blessings, enemies, damage, choices, time and result;
- your answers to the optional questions: how fun it was, how hard it was, and a short note if you write one;
- your play history in the game: number of runs, escapes, best level and time at sea;
- your device model, iOS or iPadOS version and screen size, and the game version;
- a random player ID created by the game.
The player ID is not tied to your name, your Apple Account or any other app. Reports are not linked to you, are not used for tracking or advertising, and are used only to balance and improve the game. They are received and stored by Cloudflare, which hosts the service for the developer.
If a report can’t be sent (for example when you’re offline), the game keeps it on your device and sends it the next time you open the game.
To have your reports deleted, contact the developer with the run code shown after sending, or the approximate date and time of the run.
Support and feedback
After sending a run report you can choose to email the developer or message them on X. If you do, the developer receives your email address or username and whatever you choose to include, and uses it only to reply and investigate the issue. Messages on X are also handled by X under its own privacy policy. Please don’t include personal information that isn’t needed.
If you test a beta through TestFlight, Apple may collect diagnostics, crash reports and feedback under its own terms. Information that Apple shares with the developer is used only to fix bugs and improve the game. See Apple’s privacy policy.
Children
The game does not knowingly collect personal information from anyone, including children. Run reports contain no names, contact details or account information.
Changes
If the game’s data practices change, this page will be updated and the date above revised.
Contact
Questions about this policy: [email protected] or @florianldt on X (Twitter).